![]() Lethal Tempo allows you to temporarily exceed the attack speed limit.Attacking a champion while the effect is active will extend the duration to 6 seconds. Upon completion, you gain 30% − 80% (based on level) attack speed for 3 seconds. Passive: Damaging an enemy champion begins a 1.Bonus attack speed increased to 40% − 110% (based on level) from 30% − 80% (based on level).Bug Fix: Now properly grants bonus attack speed after attacking enemy champions even if the target is shielded.Enabled on Ultra Rapid Fire, no longer exchanged with Press the Attack.Cooldown: 6 seconds, starts after the effect ends.Attacking a champion while the effect is active extends the duration to 6 seconds. 5 seconds upon damaging an enemy champion you gain 40% − 110% (based on level) bonus attack speed and your attack speed cap is increased for 3 seconds. At maximum stacks, gain ( 50 / 100) bonus attack range and increase the attack speed cap to 10. ![]() Gain ( 15% / 5%) bonus attack speed for each stack, up to ( 90% / 30%) bonus attack speed at maximum stacks. Basic attacks on-attack against enemy champions grant a stack for 6 seconds, stacking up to 6 times.Bonus attack range for ranged champions reduced to 75 from 100.Maximum bonus attack speed changed to ( 78% / 42%) from ( 90% / 30%).Bonus attack speed per stack changed to ( 13% / 7%) from ( 15% / 5%).Bug Fix: Fixed a bug where, at maximum stacks, the bonus attack speed would sometimes persist against non-champion targets.Maximum bonus attack speed changed to ( 60% − 90% / 30% − 54%) (based on level) from ( 78% / 42%).Bonus attack speed per stack changed to ( 10% − 15% / 5% − 9%) (based on level) from ( 13% / 7%).Bug Fix: Now correctly triggers against enemy champion clones.Bonus attack range for ranged champions reduced to 50 units from 75.While overcharged, Burst Fire’s damage concentrates into a faster triple shot that chains lightning between enemies. Attacking enemy champions refreshes the overcharge duration and adds another stack of Move Speed. While overcharged, Zeri gains increased damage, Attack Speed, and Move Speed. Zeri discharges a nova of electricity, damaging nearby enemies, and overcharges herself for a moderate duration. Hitting a champion with an attack or ability reduces Spark Surge’s cooldown. She will vault over or grind along any terrain she dashes into, depending on the angle. Zeri dashes a short distance and energizes her next 3 casts of Burst Fire, causing them to pierce through enemies. If the pulse hits a wall it fires a long range laser from the point of impact. Zeri fires an electric pulse that slows and damages the first enemy hit. Its cooldown matches Zeri’s basic attack timer. Burst Fire scales with AD and is treated like an attack, with the first round applying on-hit effects. When fully charged, her next basic attack will slow and deal bonus damage.Īctive: Burst Fire shoots a burst of 7 rounds that deal physical damage to the first enemy hit. Moving and casting Burst Fire stores up energy in Zeri’s Sparkpack. Passive: Zeri’s basic attack deals magic damage, scales with AP, and is treated as an ability. When she damages an enemy shield she absorbs its energy, shielding herself. Zeri gains Move Speed whenever she receives a shield. It looks like she does damage and possibly buffs her allies while doing something more than damage potentially to enermies. This is a complete guess but it looks like the Zeri ultimate is AOE. It looks like it slows in some way shape or form and it shot in a straight line. This ability seems very similar to one of Jinx’s abilities. To the likely dismay of many fans, Zeri will seemingly be able to hop over walls. They may persist on the recipient to absorb a set amount of damage (shield strength) and/or until the duration runs out. This distinction separates the amount from calculation by health based effects. Shields are an addition of hit-points that absorb damage in place of actual health. This is a dash with what seems to be some sort of shield coming after. Shields are not to be confused with similar effects like Spell shield and visual shielding effects like Eclipse. It looks as though she can shoot a burst of shots and that her passive may be that she shoots through enemies. This piece will show what has been shown so far and then update once the abilities stats and wording have been released. She can be seen doing a number of different abilities but nothing has been officially revealed yet. The first Zeri League of Legends Trailer was revealed and with it were in-game shots of Zeri’s abilities. Now with Zeri being revealed, many fans may be wanting to see what the Zeri Abilities are. Although this champion was likely supposed to release with Arcane, they moved them back. With his announcement, they also revealed the next champion would be coming out early in the year and they would be a Zaun ADC. At the end of 2021, League of Legends and Riot Games announced that the last two champions that were supposed to come out would be delayed to 2022.
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